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	<link>http://blog.d101games.co.uk</link>
	<description>D101 Development Blog</description>
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		<title>Comment on The blinding light at the end of the tunnel by Jane</title>
		<link>http://blog.d101games.co.uk/2010/02/20/the-blinding-light-at-the-end-of-the-tunnel/comment-page-1/#comment-561</link>
		<dc:creator>Jane</dc:creator>
		<pubDate>Sat, 20 Feb 2010 12:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.d101games.co.uk/?p=155#comment-561</guid>
		<description>&quot;After not releasing any thing since Hearts in Glorantha #3 back in Sept 09...&quot; I thought you&#039;d &quot;released&quot; a son? OK, so he&#039;s probably not for sale via D101...</description>
		<content:encoded><![CDATA[<p>&#8220;After not releasing any thing since Hearts in Glorantha #3 back in Sept 09&#8230;&#8221; I thought you&#8217;d &#8220;released&#8221; a son? OK, so he&#8217;s probably not for sale via D101&#8230;</p>
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		<title>Comment on Using OpenQuest for your game by Vile</title>
		<link>http://blog.d101games.co.uk/2009/12/04/using-openquest-for-your-game/comment-page-1/#comment-381</link>
		<dc:creator>Vile</dc:creator>
		<pubDate>Fri, 04 Dec 2009 12:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.d101games.co.uk/?p=146#comment-381</guid>
		<description>Hehehe, I can see where I may have put my foot in it there.</description>
		<content:encoded><![CDATA[<p>Hehehe, I can see where I may have put my foot in it there.</p>
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		<title>Comment on Using OpenQuest for your game by License alternatives for free/open D100 supplements - BRP Central</title>
		<link>http://blog.d101games.co.uk/2009/12/04/using-openquest-for-your-game/comment-page-1/#comment-380</link>
		<dc:creator>License alternatives for free/open D100 supplements - BRP Central</dc:creator>
		<pubDate>Fri, 04 Dec 2009 11:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.d101games.co.uk/?p=146#comment-380</guid>
		<description>[...] (the least likely, I think)  b) D100Rules (but I can see some legal issues here)  c) OpenQuest (see Newt&#039;s comments here)  d) Make your own using the MRQ OGL - it is still open  e) BRP - the license terms are affordable [...]</description>
		<content:encoded><![CDATA[<p>[...] (the least likely, I think)  b) D100Rules (but I can see some legal issues here)  c) OpenQuest (see Newt&#39;s comments here)  d) Make your own using the MRQ OGL &#8211; it is still open  e) BRP &#8211; the license terms are affordable [...]</p>
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		<title>Comment on Using OpenQuest for your game by Tom Zunder</title>
		<link>http://blog.d101games.co.uk/2009/12/04/using-openquest-for-your-game/comment-page-1/#comment-379</link>
		<dc:creator>Tom Zunder</dc:creator>
		<pubDate>Fri, 04 Dec 2009 10:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.d101games.co.uk/?p=146#comment-379</guid>
		<description>Good punchy blog. Well stated. One point.. OpenQuest can become a significant brand if people use it and oublish games which achieve prominence or sales.
What I hear is that D101 won&#039;t chase that as it&#039;s core priority, but if it happens then that&#039;s great, based as it would be on popularity and word of mouth grassroots growth.</description>
		<content:encoded><![CDATA[<p>Good punchy blog. Well stated. One point.. OpenQuest can become a significant brand if people use it and oublish games which achieve prominence or sales.<br />
What I hear is that D101 won&#8217;t chase that as it&#8217;s core priority, but if it happens then that&#8217;s great, based as it would be on popularity and word of mouth grassroots growth.</p>
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		<title>Comment on Using OpenQuest for your game by How Could BRP Be More Popular...? - Page 21 - BRP Central</title>
		<link>http://blog.d101games.co.uk/2009/12/04/using-openquest-for-your-game/comment-page-1/#comment-378</link>
		<dc:creator>How Could BRP Be More Popular...? - Page 21 - BRP Central</dc:creator>
		<pubDate>Fri, 04 Dec 2009 09:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.d101games.co.uk/?p=146#comment-378</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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		<title>Comment on I am the Happy Fun Publisher by Vile</title>
		<link>http://blog.d101games.co.uk/2009/08/31/i-am-the-happy-fun-publisher/comment-page-1/#comment-370</link>
		<dc:creator>Vile</dc:creator>
		<pubDate>Sat, 28 Nov 2009 08:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.d101games.co.uk/?p=128#comment-370</guid>
		<description>Good on ya. My mate at Spica Publishing (the link in my name) has a similar approach, and it makes things much more fun all around. I think PDF prices do tend to reflect the publisher&#039;s clout more than their quality of product. I don&#039;t see this as making money out of games, but as messing about with games and getting some pocket money to go with it.  ;-)</description>
		<content:encoded><![CDATA[<p>Good on ya. My mate at Spica Publishing (the link in my name) has a similar approach, and it makes things much more fun all around. I think PDF prices do tend to reflect the publisher&#8217;s clout more than their quality of product. I don&#8217;t see this as making money out of games, but as messing about with games and getting some pocket money to go with it.  <img src='http://blog.d101games.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>Comment on So what is SimpleQuest? by OpenQuest Companion &#187; Blog Archive &#187; The Making of OpenQuest</title>
		<link>http://blog.d101games.co.uk/2007/09/04/so-what-is-simplequest/comment-page-1/#comment-346</link>
		<dc:creator>OpenQuest Companion &#187; Blog Archive &#187; The Making of OpenQuest</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:43:26 +0000</pubDate>
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		<description>[...] So what is SimpleQuest?  [...]</description>
		<content:encoded><![CDATA[<p>[...] So what is SimpleQuest?  [...]</p>
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		<title>Comment on I am the Happy Fun Publisher by Tim Gray</title>
		<link>http://blog.d101games.co.uk/2009/08/31/i-am-the-happy-fun-publisher/comment-page-1/#comment-148</link>
		<dc:creator>Tim Gray</dc:creator>
		<pubDate>Mon, 31 Aug 2009 13:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.d101games.co.uk/?p=128#comment-148</guid>
		<description>This all sounds very healthy!


Two things on pricing:

* On the PDF side there has long been a fork. What I call PDF-native companies set much lower prices than print-native companies. The latter take a lot of persuading that PDF is a real medium and don&#039;t like discounting from the prices of their print books.

* On print, my own experience is of a squeeze between a cover price that makes sense in the market and the print cost at the other end. This wouldn&#039;t be much of an issue if I weren&#039;t selling in print at IPR and making products available to retailers, giving me just 44% of cover price for those sales. If that&#039;s something you&#039;re planning to do yourself (and it&#039;s worth considering), beware of dropping prices too much! But perhaps there&#039;s more happy fun in avoiding it.</description>
		<content:encoded><![CDATA[<p>This all sounds very healthy!</p>
<p>Two things on pricing:</p>
<p>* On the PDF side there has long been a fork. What I call PDF-native companies set much lower prices than print-native companies. The latter take a lot of persuading that PDF is a real medium and don&#8217;t like discounting from the prices of their print books.</p>
<p>* On print, my own experience is of a squeeze between a cover price that makes sense in the market and the print cost at the other end. This wouldn&#8217;t be much of an issue if I weren&#8217;t selling in print at IPR and making products available to retailers, giving me just 44% of cover price for those sales. If that&#8217;s something you&#8217;re planning to do yourself (and it&#8217;s worth considering), beware of dropping prices too much! But perhaps there&#8217;s more happy fun in avoiding it.</p>
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		<title>Comment on I am the Happy Fun Publisher by Newt</title>
		<link>http://blog.d101games.co.uk/2009/08/31/i-am-the-happy-fun-publisher/comment-page-1/#comment-147</link>
		<dc:creator>Newt</dc:creator>
		<pubDate>Mon, 31 Aug 2009 12:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.d101games.co.uk/?p=128#comment-147</guid>
		<description>Tom I&#039;ve dropped the price, let the people know!</description>
		<content:encoded><![CDATA[<p>Tom I&#8217;ve dropped the price, let the people know!</p>
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		<title>Comment on I am the Happy Fun Publisher by Jane</title>
		<link>http://blog.d101games.co.uk/2009/08/31/i-am-the-happy-fun-publisher/comment-page-1/#comment-146</link>
		<dc:creator>Jane</dc:creator>
		<pubDate>Mon, 31 Aug 2009 11:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.d101games.co.uk/?p=128#comment-146</guid>
		<description>Yes!!! Keep doing it for fun, and you&#039;ll keep doing it. At, as we all say, higher standards if anything than the so-called &quot;pros&quot;, and prices that people can actually afford to pay. If it becomes a &quot;must-do&quot; drag, that won&#039;t do, not at all. As it is, your enthusiasm shows in the product.</description>
		<content:encoded><![CDATA[<p>Yes!!! Keep doing it for fun, and you&#8217;ll keep doing it. At, as we all say, higher standards if anything than the so-called &#8220;pros&#8221;, and prices that people can actually afford to pay. If it becomes a &#8220;must-do&#8221; drag, that won&#8217;t do, not at all. As it is, your enthusiasm shows in the product.</p>
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